Arcanum - Magick Obscura

Learn How to Pick Locks:
I found a way to never worry about money again. Learn how to pick locks. You
can go to lots of different shops (Shrouded hills for example) pick the locks
(a set of lockpicks/auto skeleton key make a big difference) to their back
rooms and then the one on the chest/barrel/crate. All of the items they
have for sale are inside those chests. Find the stuff that sells for a big
price and sell their own stuff back to them until they're broke. They get
a new supply of money every day. Save the game next to the door before you
pick it in case the lock jams or they get pissed and attack. This trick
won't work in all shops but it works in enough of them.

Small Money Trick:
Once you reach Tarant go to Madam Lil', don't pay for the girl and she'll
give u a quest as payment for a "short time". Complete the quest and talk
to her again and ask for a girl but don't pay. She'll ask u to collect from
a costumer, a door man. SAVE YOUR GAME. Find the man, talk to him, tell
him that u're collecting the money. Whatever u do don't agree that you'll be
back in 5 days WITHOUT taking the 200 coins OK. Take the 200 FOR NOW and
u'll get the 200 in 5 days. BUT talk to him again in the same way (OVER AND
OVER, until you have the money that u want). It's just 200 but, it's big
help for now.

Liams Workshop:
When you go to close the gate, don't. You can go from level 12 to 30 in a
couple of hours of just killing the creatures that come out of the gate.
There is a limit to how many come out though. This makes the rest of the
game much easier if you are just in it for the story anyway

Use Harm Spell:
I also found that harm is a beautiful spell at higher levels - you can just
keep ripping on the enemy with it, and after 3 or 4 hits, even some tough
opponents crumble (all for only 20 mana....) Combined with a high dex, you
can barrage

Infinite Money
This trick can be done as soon as you get to Shrouded Hills.

1) Go to Riztezze.
2) Save your game in his shop.
3) Pickpocket his key (he shouldn't give you too much trouble with it,
just quick-load it if he attacks)
4) Open his chest.
5) Take the money, touch NOTHING else!
6) Go outside his shop. (Make sure Virgil's outside, too)
7) Advance time 1 day. (Use the tab in the upper-right corner)
8) Go back in.
9) Repeat steps #4-8.


Money From Shopkeepers
This can only be done after aquiring the Baneful Gauntlets on the Isle of
Despair, or any other hexed item that automatically poisons the wielder.

First, select a shopkeeper you don't like, in any city, any type of shop. Then
tell your party members to wait outside while you go inside and drop the
gauntlets or another hexed item on the ground. Then move away to the other side
of the room. The shopkeeper will walk over and pick up the item and, by default,
EQUIP it. This will of course bring on the poison, and eventually the shopkeeper
will die, leaving you to loot their body of the item you used, any other items,
and usually, around 2 million gold.

This is the easiest way to aquire massive amounts of gold quickly, and if you
want, you can revive the shopkeeper and do it again in a week of game time.
They won't be hostile towards you, so you can keep repeating it as many times as
you want on the same shopkeeper.


Quick Gold and Scrolls:

1) Go to the Dark Mage shop in Tarant and enter it (only do-able at night)
2) Rest until morning
3) Go inside and position yourself right beside the Dark Mage's shop chest
4) Rest until evening, then rest +2 hours
5) Either cast the spell Disintigrate on the Baleful Hound, or use a scroll of
Disintigrate. Melee combat will draw the shop owners attention and ruin it.
6) Once the hound is dead, make sure you are still beside the Dark Mage's chest,
against the wall. Unlock Cantrip or Pick Lock the chest.
7) To get the Light Mage's chest open, use Unlock Cantrip from the same spot
while he's asleep. The Light Mage usually won't notice, since you're too far away.
8) When needed, restock the chests by going outside the shop and advancing time
1 day. It might be a good idea to Unlock the doors leading in to the back area.
Each day will yield around 5000 gold, and a number of various scrolls which can
allow you access to high powered spells VERY early, as well as magikal items.


Coordinates:

Morbihan Plains Coordinates:
Ancient Shipwreck W500, S891
Ancient Temple W775, S917
Ashbury W506, S987
Elven Ruins W712, S1022
Forbidden Pit W833, S1032
Kree W635, S1203
The Lair of Bellerogrim W769, S839
Vooriden W871, S1191

Grey Mountains Coordinates:
Kerlin's Altair W883, S423
Strange Pond W620, S526
The Bog W1077, S514

Left Continent Coordinates:
Bold's Altar W1626, S1635
Broken Cathedral W1630, S1206
Caladon W1606, S1828
Rosen Borough W1749, S1514
The Cold Place W1612, S1414
The Old Lagoon W1694, S1320

Stonewall Range Coordinates:
Ancient Maze W1368, S1585
Arbalahs House W1453, S1304
Black Root W1097, S1442
Crash Site W1452, S1292
Derholm W1238, S1652
Hardins Pass W1289, S712
Liams Workshop W1181, S1466
Razor Points W1503, S1771
Shrouded Hills W1409, S1306
Simon Fahrkus-Shack W1452, S1326
Still Water W1191, S754
Stone Cutter Clan W1342, S887
Tarant W937, S1027
The Black Mountain Mines W1308, S755
Torgs Altar W1214, S1139
Torin Quarry W1420, S1100
Wheel Clan W954, S667
Wolfs Cave W1230, S1532

Isle Of Despair:
Shades Beach W374, S826
The home of Maximilian W321, S837
The Women's Camp W268, S823

Glimmering Forest Coordinates:
Falcon's Ache W1327, S562
Quintarr W1546, S657
Secret Village W1320, S181
Small Camp W1262, S477
Small Pond W1596, S881
The Bedokaan Village W1179, S315
The Poachers Camp W1207, S275
T'sen Ang W1507, S297

No comments:

Post a Comment